Cyberspawn video!

Published June 14, 2009
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I know I'm going to get some guff for it, but I was only able to get this video in MP4 format, which YouTube didn't seem to like. [sad]

Regardless, take this opportunity to see Cyberspawn in motion.

EDIT: It looks like my YouTube attempt succeeded.
">Click here to view.



New since my last entry is the ability to pick up and throw away items, as well as a fairly attractive marble floor texture. Presently the only manipulatable item in the game is the Nuratech Pistol, so that is showcased in the above video. As you'll be able to see, the physics is entirely based around axis-aligned bounding boxes (AABBs), but looks reasonably decent. I'm feeling a little torn as to whether I want to take a stab at integrating a physics library. Anybody have any experience they'd like to toss in about that?

That's all for now. Hopefully coming soon: working doors. [smile]
0 likes 5 comments

Comments

Aardvajk
You're video is all black for me, in either QuickTime Player or Chrome.

Your floor texture looks fantastic - how did you get it to tesselate like that? Is it larger than the floor tiles?
June 15, 2009 01:12 AM
sprite_hound
Mmm, Winamp doesn't seem to like the video either. :(

I concur with Aardvajk: 'tis a very pretty marble texture.
June 15, 2009 03:13 AM
DarkCampainger
Looking good! I like the little bounce the pistol does when dropped :)

How long until you can start kicking around chairs and plants? ;)


Also, none of my players could play your .mp4 (it actually crashed two of them!), but I see you sneakily uploaded the video to youtube:

http://www.youtube.com/watch?v=eWHvh9TxynU
June 16, 2009 08:43 AM
rip-off
Looks very smooth, I like it.
June 16, 2009 09:24 AM
HopeDagger
@Aardvajk: I'm glad you like the texture. It's actually just a regular 128x128 texture I put together with GIMP. In fact, I'd go as far as to say that the Map->Make Seamless feature did a lot of the hard work. [grin]

@DarkCampainger: Thanks, and good eye on the YouTube video, hehe. I'm not sure how fancy the physics will be, or whether pots and chairs will even be throw-able. I'm having some internal conflict about integrating a 'real' physics library into the fray. =/
June 21, 2009 11:20 PM
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